![]() To deal damage, first cast the Orb of Storms, and immediately after Lightning Conduit. You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List 1. It's one of the tankiest builds for a Trickster. If you're using Vertex Helmet, it also provides you with around 10k Evasion Rating in total. Escape Artist grants a lot of Energy Shield, given you have Body Armour with a lot of Evasion Rating. Soul Drinker enables the long-term ES Leech much like Slayer's Brutal Fervour, keeping you safe even after you stop dealing damage to make a dodge. The durability is sourced here only from the high Energy Shield pool that is gained back via Leeching and Recovering (via Ghost Dance). Recharging or Regenerating is almost non-existent, so it creates another great synergy with Shavronne's Revelation Ring on your left side and a Ghost Reaver Keystone. Some of these items are not commonly used because the drawback of quickly losing these Charges is too debilitating, but since this build is tanky enough to stand still and deal damage for long periods of time, these are great picks. The build uses many Unique Items that synergize well with Power Charges such as Void Battery, The Ephemeral Bond, and Malachai's Loop. You're capable of reaching around 2mil DPS, which is not very high, it's around the same value as Righteous Fire/Fire Trap Inquisitor, and the durability is also quite similar. ![]() It's able to do so by Leeching Energy Shield with the new Trickster's Soul Drinker Ascendancy Keystone and standing within his Frost Shield dome. It's tanky enough to gain these Charges by being stationary via Ralakesh's Impatience and withstanding all the attacks. The effect of Shock is also increased by the Unique Thunderfist Gloves. Besides that, the build relies heavily on Charges, especially Power Charges. It allows low-damage Skills to Shock enemies with much greater efficiency, which is exactly what the build needs. The effect of Shock can be enhanced by another Gem - Overcharge Support. Lightning Conduit deals more damage per effect of Shock on its target. It results in a synergistic sequence of two-buttons-based playstyle. Orb of Storms casts a Chaining Arc-like beam every 3-or-so seconds or each time you Cast another Lighting Spell yourself when in its range. ![]() It requires a second Spell to Shock its targets, preferably one that can do it very efficiently so as not to slow you down - Orb of Storms is the best pick. It deals Lightning Damage only to Shocked enemies, which also removes the Shock from them, but it can not inflict Shock by itself. Lightning Conduit is a quite new Spell added back in Patch 3.19.
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